Tag Archives: html5
My Slides from HTML5DevConf, Now with 100% More Browsing (and Photos)
My slides from HTML5DevConf are now up for viewing on Github pages, so you don’t even need to type node web-server.js to view them. There’s one hitch where svgz files aren’t rendering, but I’m not going to worry about that … Continue reading
Quick Note: I’ve Got a Few Posts on Amazon’s tech.book(store)
I’ve written three articles for them. The first two are up now: Recommended HTML5 and Open Web Platform Books In which I recommend books that I think are pretty good for HTML5 and general front end engineering. Spoiler alert! I … Continue reading
Beginning HTML and CSS is O-U-T
I’ve mentioned it on Google+ and Twitter. I should probably mention it here: Beginning HTML and CSS is out. It came out yesterday. Here’s proof: The book looks great. I’m really happy with it. Are there things I wish I … Continue reading
How did the IE Conditional Classes Get on the HTML Element in HTML5 Boilerplate?
Since it comes up from time to time on Github (See #1288 and #1187) and I was involved in part of the discussion I thought I’d try to clarify the timeline and reasoning for the placement of the IE conditional … Continue reading
I’ll be Presenting At HTML5 Developer Conference in San Francisco
I just got word that my presentation was accepted. I’ll be presenting alongside people who are really super smart. I’m hoping to not embarrass myself. I promise I won’t pick a fight with Douglas Crockford just as a goof. Here’s … Continue reading
Reuse and Recycle: SVG
SVG has had a long and strange journey to the world of ‘emerging technologies” SVG was actually defined in 1999, so it’s not exactly the new kid on the block. Still, it took a while to catch on, so in … Continue reading
Reuse and Recycle: The Canvas 2D API
The canvas element and associated API started life as an Apple extension to HTML. From there it blossomed into one of the early stars of the HTML5 era. The canvas element provides a scriptable interface for drawing two-dimensional images in … Continue reading
Reuse and Recycle: A Quick Intro to Microdata
Microdata HTML5 defines a standardized scheme for marking up and retrieving metadata in the body of an HTML document. If you’ve worked with microformats like hCard and hCalendar then microdata will be relatively familiar. The biggest change is the move … Continue reading
Reuse and Recycle: The History API
The new history API helps to solve one of the most troubling usability issues with Ajax application development (and Flash before it.) By default, if you use the back button on a single page app, you navigate away from the … Continue reading
Reuse and Recycle: New Form Elements, Attributes and Input Types
This article is available in Serbian/Srpski In addition to the new semantic elements HTML5 provides several major enhancements to the way forms are handled. New elements, input types and attributes have been added to better map common web inputs. For … Continue reading